//********************************************************************************************************
// Product Name: MapWindow.dll Alpha
// Description:  The basic module for MapWindow version 6.0
//********************************************************************************************************
// The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at 
// http://www.mozilla.org/MPL/ 
//
// Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF 
// ANY KIND, either expressed or implied. See the License for the specificlanguage governing rights and 
// limitations under the License. 
//
// The Original Code is from MapWindow.dll version 6.0
//
// The Initial Developer of this Original Code is Ted Dunsford. Created 3/8/2008 9:23:48 AM
// 
// Contributor(s): (Open source contributors should list themselves and their modifications here). 
//
//********************************************************************************************************

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;

using MapWindow;
using MapWindow.Main;
using MapWindow.Data;
using MapWindow.Drawing;
using MapWindow.Geometries;

using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

using MapWindow.DirectX.Data;

namespace MapWindow.DirectX
{


    /// <summary>
    /// ITextureLayer
    /// </summary>
    public interface IModelLayerDX: ILayerDX, IRenderableDX
    {

    


        /// <summary>
        /// Saves the .X file with the specified filename.
        /// </summary>
        void Save();


        /// <summary>
        /// Gets or sets the list of models that are part of this layer.
        /// </summary>
        ModelDX Model
        {
            get;
            set;
        }

    }
}
